![]() ![]() The next easiest is Society: It’s 1/5 the resources of your landmarks and/or age up mechanic and your wonder if it’s alive. Unfortunately for the “technology masters” Delhi, paying nothing for techs means they get no score for it. This includes repeatable ones like weapon emplacements and defensive upgrades for outposts and keeps. The easy one is Technology score: It’s 1/5 of the resources you have invested into finished technologies and upgrades. Your Total score is the one displayed in custom games and the observer mode, and is exactly the sum of the 4 other scores, so I’ll move on to those instead. Now let’s start at the top, your Total score is broken into 4 categories: Economy, Military, Technology and Society. In the definitely bugged bucket, a standard skirmish 1v1 against an AI (or solo) that is surrendered immediately says we have vill high and total population of 12/13 even though we clearly have 6 vills, a scout and a TC each. In the oddities bucket, largest army is actually your largest population (and includes Mongols sheep from pastures), your starting resources aren’t included in the economy tab and deleting a unit/building counts as a kill/raze. For example, in the clearly unfinished bucket, we have time to age 2 and 3 but not for age 4, and we have max income for food and wood but not gold or stone. This also makes it unclear what is even intended. This took a lot of custom games being started and then waiting through the excruciatingly long defeat screen that exists even when surrender against no opponent, so I hope you find it valuable.īefore we get too deep, it’s important to note that these systems are clearly not finished so all of this is extremely subject to change. These are the results of my deep diving into trying to work out how the end game statistics, but particularly the score columns, work in AOE4.
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